( agent_get_position, pos1, ':agent_id'), ( multiplayer_send_2_int_to_player, ':player_no', multiplayer_event_use_item, ':instance_id', ':agent_id'),Ĭheck_sally_door_use_trigger_double = ( ti_on_scene_prop_use, ( try_for_range, ':player_no', 1, ':num_players'), #0 is server so starting from 1
( call_script, 'script_use_item', ':instance_id', ':agent_id'), ( store_trigger_param_2, ':instance_id'), # 5) Triggers: Simple triggers that are associated with the scene propĬheck_item_use_trigger = ( ti_on_scene_prop_use, See header_scene_props.py for a list of available flags The prefix spr_ is automatically added before each scene prop id. # 1) Scene prop id: used for referencing scene props in other files. # Each scene prop record contains the following fields: Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.